The Legend of Zelda Mobile Game Predictions | Nintendaily

The Legend of Zelda Mobile Game Predictions – Weekend Feature

Nintendaily considers Nintendo’s current mobile output, and plays around with some tentative predictions for the upcoming Zelda mobile game.

Unless you’ve been sleeping under a rock this week, you probably heard about the new Zelda mobile game being developed by Japanese studio DeNA. This comes as no surprise, as Nintendo will of course want to get their biggest IPs in on the mobile scene, but the question still remains how exactly a sprawling action-RPG can transition itself to mobile?

To answer this, it’s useful to examine Nintendo’s current crop of mobile games, which while not always successful, have at least been fairly inventive. Social media app Miitomo soft launched in January 2016 alongside Nintendo’s new loyalty programme My Nintendo, and was quickly lost to obscurity. Mario Run was an inspired take on the endless runner, yet despite a warm critical response, a (relatively) high price point meant only 5% of the 75 million who downloaded the trial went on to purchase the full game. Fire Emblem Heroes was pretty much a stripped-down version of the main series, and despite being competent, was marred with irritating gacha microtransactions.

Mario Run - The Legend of Zelda Mobile Game Predictions | Nintendaily

So, what have we learned so far? Well first, we know Nintendo dislikes Fire Emblem’s method of monetization, with a senior official reportedly saying “Heroes is an outlier. We honestly prefer the Super Mario Run model”. Secondly, going on from this comment, I get the feeling Nintendo prefers to offer standalone experiences, rather than a stripped back version of an existing franchise. In essence, Fire Emblem Heroes is nothing but a Fire Emblem demo, exposing the IP to new audiences, but not offering enough to make it a real meaty experience.

With this in mind, Nintendo have assuaged two of my fears that 1) they are going to adopt an extortionate microtransaction model on their big mobile IPs, and 2) they are going to use their mobile offering merely as a marketing tool, creating thin, shallow content with an objective to upsell profitable console counterparts of their mobile games. Both of which, considering their financial misfortunes last year, Nintendo are perfectly entitled to do.

In short, all the evidence points to Nintendo treating mobile devices just like any other gaming platform, and accordingly are planning on carrying on creating experiences that make unique use of the hardware.

So what does this mean for the Zelda mobile game? Well firstly, I’m pretty confident the “10p a Bombchu” meme won’t become a thing. I’m expecting a game created and priced in the traditional way – perhaps a touch cheaper considering the Mario Run backlash, but not enough to compromise Nintendo’s integrity as a world-leading developer. This approach may not net Nintendo a fortune and is sure to raise the odd eyebrow in Bloomsberg, but as we saw with Pokémon Go, the added exposure adds to the bottom line through a franchise Halo effect. The value of not alienating long time fans by not soiling beloved franchises is also incredibly important.

I also don’t expect the game try and replicate the experience of Breath Of the Wild in any way. While Nintendo will of course want new friends to try the console games, the mobile game will likely stand on its own two feet, using Zelda characters, items, and to some extent graphical assets to create a brand new Zelda experience.

In terms of more concrete gameplay predictions, it’s impossible to make any realistic guesses outside the main tenets I’ve already mentioned. As Zelda has so many gameplay mechanics, I think it makes sense to take just one, and form a mobile experience around it. So for example, how about something akin to Link’s Crossbow Training, where you can use the phone’s gyro to refine your bow and arrow aim and shoot targets? Or perhaps a horse racing game similar to Temple Run where you can swipe to turn, and tap to give yourself a burst of speed? Even something more abstract like an Angry Birds physics-based demolisher where you have to strategically place Bombchus to destroy buildings could be a lot of fun.

Link's Crossbow Training - Mario Run - The Legend of Zelda Mobile Game Predictions | Nintendaily

Another idea I’ve heard shooting around forums is a companion app rather than a game. I don’t think this is too likely, but Nintendo have been pushing their Zelda lore over the last few years, so a digitised/interactive version of Hyrule Historia to read alongside the console games could work. A more likely idea would be an app that would allow you to accomplish tasks on the go that would benefit your progress in Breath of the Wild – for example tap-based mini-games that allows you to earn new equipment and rupees.  This will certainly help Nintendo prolong the life of Breath of the Wild, which is something they’ll be wanting to do once people are tired of the DLC.

Whatever the Zelda mobile game will be, it seems Nintendo are steadfast for the moment in their determination to not sell out to the dark side of mobile gaming. It won’t be until next year we’ll find out for sure what the big N has planned (and we still have the Animal Crossing mobile game to be released first), but for the moment there’s nothing to suggest Zelda will prove to be anything other but extremely fertile ground for an interesting new mobile experience.

 

ARMS Direct Complete Roundup | Nintendaily

ARMS Direct Complete Roundup

Last night Nintendo ran a special ARMS Direct that revealed a flurry of new features, characters and game modes ahead of the game’s 16 June release.

Nintendo have been doing their best to pitch the game as their big new IP, slowly drip feeding us new content and characters as the weeks have gone by in a bid to prove the game’s depth. ARMS is reportedly being developed by the same team who made Mario Kart 8, which isn’t surprising seeing just how polished and nuanced the game is now looking.

There’s a lot to go and I’ve listed the details below, but fundamentally this is a game you need to play to get a feeling for. To that end, Nintendo have announced a “Global Testpunch” event – essentially a beta demo – that will take place on the weekends of 27 May and 3 June, offering players the chance to try out a limited number of stages and characters.

Here’s the ARMS Direct itself.

New AMRS Fighters

First things first, the ARMS Direct saw the unveiling of three new fighters. Kid Cobra is a snake-themed, selfie stick-loving fighter who can use a charge up dash attack. In Nintendo’s own words:

“A fan of selfie sticks and livestreaming, this hip fighter pounces on opponents with a charged-up dash”

Kid Cobra - ARMS Direct | Nintendaily 

Twintelle in a glamourous celebrity-themed fighter who, rather using actual arms, fights with her extendable pigtails. When charged, she can cause opponents to be ‘star struck’, which for a few moments slows down time.

“As an A-list actress, Twintelle uses her celebrity status to render her opponents utterly star struck as she walks the red carpet to victory.”

Twintelle - ARMS Direct | Nintendaily

Inevitably though, it was the robotic Byte & Barq that managed to steal the show. Byte & Barq are an Ice-Climber style tag team duo that can work together to defeat opponents. Byte is a robotic cop, and Barq is his robotic dog companion who can attack opponents, and even act as a platform to allow Byte to get some extra height.

“Two fighters in one! This robot fighter and his robot canine companion battle together to unleash devastating combo attacks.”

Byte & Barq - ARMS Direct | Nintendaily

Equipable ARMS

We already new that players would be able to mix and match their favourite ARMS before a match. The ARMS Direct unveiled that fighters have three default weapons that can choose from, with more available to unlock and upgrade with in-game-currency at the ARMS Getter. Nintendo have stressed that fighters will eventually be able to choose from any of the game’s ARMS, bringing the total amount of character/ARMS combination possibilities to 4000+.

Nintendo went to great lengths demonstrating the various weapons available, showing us things like the Toaster, which fires a flaming punch, and the Tribolt, which fires three shots horizontally. Nintendo also gave suggestions on the best way to use certain ARMS, for example using a shield to block an attack, then using the Boomerang to take your opponent out from the side.

Adding greater depth to the gameplay are seven attributes which infuse each of the game’s ARMS. These include fire, electricity, wind, ice, stun, explosion and blind, and each of these have their own special effect. ARMS also have different weights which effects things like momentum and if your punches can ‘block’ incoming punches. All things considered, there seems to be a good deal of strategy in choosing what ARMS to equip your fighter with.

ARMS Modes

Here’s a quick run-down of each of the game modes ARMS offers.

Fight

The main local multiplayer mode in which players battle each other one-on-one to claim victory. During the battle, items, healing items, and bombs will drop the sky to make the fight even more intense.

Team Fight

Same as the above, except the match is two-on-two. Interestingly teams are attached by a string which steps them straying from too far apart. It also means that if one player goes flying, so will the other one. Oh, and attacks can hit allies, so be careful of friendly punches.

ARMS Direct Team Battle | Nintendaily

Grand Prix

The main single player mode. Progress through 10 fights before facing your final opponent. Grand Prix can be played single played or via local multiplayer.

Party Match

Battle online with up to three other players, either on your own, or locally with a friend (Smash Bros Style). Lobbies can hold up to 10 systems, but if the systems have two people then lobbies can potentially hold 20 players. There’s no ranking system in this mode, so no worries if you lose.

Ranked Match

Similar to Splatoon’s ranked matches, Ranked Match are 1-on-1 battles where winning increases your rank, while losing causes it to go down.

Local Wireless Mode

Up to eight players with eight separate systems can gather together in a local lobby for local 2-on-2 battles.

V-Ball

A volley ball game that involves punching an explosive ball over a net. It looks fun, although it’s been reported that Ribbon Girl’s multiple-jump ability gives her an unfair advantage.

Hoops

Basketball, ARMS-style. The idea is to force your opponent through a basketball hoop, either form grabbing and dunking them, or throwing them in from a distance for a three-pointer.

ARMS Direct Complete Roundup - Hoops | Nintendaily

Skill-Shot

Basically target-practice mode that sees you punching targets in the distance. Combos earn you more points, and for an added twist your punches are able to disrupt your opponent on the opposite side of the stage.

1-on-100

ARMS’s multi-man melee. Weaker enemies are spawned in hordes, and you have to defeat them as quickly as possible.

ARMS Test and Training

ARMS’s test mode which allows you to try out randomised sets of ARMS combinations, and practice a number of test drills.

Additional Updates

In order to prolong the game’s lifespan, Nintendo will release a series of free updates in the future. Similar to Splatoon, Nintendo have promised free stages, ARMS and even fighters, so expect some pretty significant content to become available further down the line.

New Splatoon 2 Trailer

Finally, the end of the ARMS Direct showed off a brand-new Splatoon 2 trailer that gave us a glimpse of the game’s single player.

As hinted with the Squid Sister Stories, it seems Callie has gone missing after the original game’s final Splatfest, and her tentacled sister Marie tasks you with looking for her. The original Splatoon’s single player was surprisingly good, and Splatoon 2’s looks even more ambitious, with a number of towering bosses and tricky obstacles that aim to teach you tips and tricks that can transfer over to the single player.

All-in-all then, it was a pretty beefy Nintendo Direct, and in all honesty it’s done just enough to convince me that ARMS is probably going to be a success, both critically and commercially. It also helps that after the Direct Nintendo have been holding preview session, with critics giving glowing feedback on their first few hours with the game.

There was also a very quick announcement for a couple of Splatoon accessories,  including a colourful pink/green pro control and fetching Splatoon 2 carry case, both of which will an released 21 July. There will also be a Splatoon 2 Switch bundle with neon red and blue Joy-Con (also 21 July), as well as a pair of neon pink and green Joy-Con, which are set to be released this autumn in Europe and Japan.

Neon Green and Pink Joy-Con -ARMS Direct | NintendailySplatoon Pro Controller and Carry Case -ARMS Direct | Nintendaily

 

 

 

 

 

Splatoon 2 Switch Bundle -ARMS Direct | Nintendaily

Have you seen the ARMS Direct? Will you be getting the game on day one? Let me know in the comments below!

Inti Creates reveals Mighty Gunvolt Burst for Switch and 3DS | Nintendaily

Inti Creates Reveals Mighty Gunvolt Burst for Switch and 3DS

The latest issue of Famitsu has revealed one of the two games that Inti Creates has hinted at making for Nintendo systems is Mighty Gunvolt Burst.

We reported last week that the developer behind Mega Man ZX and Blaster Master Zero had confirmed they would be unveiling two new Switch games at next week’s Bitsummit. It seems now that one of those games is a sequel to the 3DS eshop game Mighty Gunvolt, and it will be released on both 3DS and Switch.

Reportedly Mighty Gunvolt Burst will build on the original game with a character growth system, and a new ‘burst combo’ that adds bonus points when the player takes down adjacent enemies. The game will also offer two playable characters named Beck and Gunvolt, and will even feature the Switch’s HD Rumble.

Inti Creates reveals Mighty Gunvolt Burst for Switch and 3DS Image 1 | Nintendaily

No release date has been given, but it seems the game will again be a digital release. Doubtless we will learn more at Bitsummit itself, along with details of Inti Creates’s second game.

Bitsummit takes place 20 and 21 May in Kyoto, Japan, and will be showcasing the latest indie gaming talent, including Earth Atlantis, who we interviewed the director of last week.

Watch this space for more details on Mighty Gunvolt Burst.

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Tiny Metal

Tiny Metal bringing Advance Wars style gameplay to the Nintendo Switch

Japanese developer Area 34 announced Tuesday plans to bring their turn-based strategy game Tiny Metal to the Nintendo Switch. If you’re a fan of the Advance Wars series, you’ll want to keep an eye on this one. 

The Area 34 team are looking to “revive the Japanese Arcade Wargame genre”, offering a single player campaign reminiscent of classic TBS style games, with around 8-10 hours of content.

Here’s a little detail on what to expect from Tiny Metal:

Play as Artemisian Lieutenant, Nathan Gries, as he commands his units to victory against the villainous nation of Zipang.

Players will have to carefully consider varying terrain, positioning for attacks, and strategic advancements and defenses.

Tiny Metal Trailer

The game is expected to launch during October, arriving on the Nintendo Switch. Versions for the Sony PlayStation 4, Windows, and mac OS have also been announced.

Tiny Metal

Sonic Forces Customisable Character Revealed by Sega | Nintendaily

Sonic Forces Customisable Character Revealed by Sega

Sega has announced a customisable character will be available to play in the upcoming Sonic Forces.

A while back Sega showed off a trailer for Sonic Forces which showed the back of a mysterious third character joining New Sonic and Old Sonic. People have been digging back into the franchise’s history trying to guess who the character is, but it turns out they need not have bothered.

Players will be able to select upper headgear, middle headgear, lower headgear, gloves, footwear, body, bodysuit, and skin colour for their ‘hero’ character, as well as a class based on one of seven animal types. These are:

• Wolf – Automatically draws in rings when near them
• Rabbit – Has longer invincible time after receiving damage
• Cat – Keeps one ring after being hit
• Dog – Restarts with five rings after the player dies
• Bear – Blows away enemies with a homing attack
• Bird – Flies high with double jump abilities
• Hedgehog – Collects rings when getting damaged

The character will also have what Sega are calling “wispons”, which are unique weapons that Sega say are “an evolution of the Color Powers from Sonic Colors,” as well as a grappling hook.

Sega have always hinted that the game will involve three gameplay styles, so along with ‘old’ and ‘new’ sections, this seems to be the third style. Considering that having to deal with tepid, uncharismatic characters has been fan’s biggest criticism of the modern Sonic instalments, giving players the option to create a potentially infinite number of characters is a brave move. We’ll have to wait and if it pays off.

A full press release form Sega is below:

In this just announced gameplay style, players will be equipping their custom Hero Character with one of a variety of powerful unique gadgets called Wispons. Wispons are an evolution of the Color Powers from Sonic Colors and double as both offensive abilities and as a way to platform through levels quickly. Along with the Wispon, the Hero Character will have a grappling hook they can utilize to quickly traverse across zones. Players can also customize the Hero Character’s looks by choosing and swapping between hundreds of accessories and outfit options to change the character’s appearance as they play through the game.

 

No matter what Hero the player chooses to create, it will be featured throughout the entire game. In a first for the Sonic franchise, a character the player creates will be a key part of the story, appearing not only in cut scenes, but by being a crucial element in helping Sonic reclaim the world from Eggman’s domination.

 

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ARMS Nintendo Direct Coming 17 May | Nintendaily

ARMS Nintendo Direct Coming 17 May

Nintendo have announced via Twitter that a special ARMS Nintendo Direct will be coming our way 17 May.

If you watched their April Direct, you’ll have seen Nintendo show off a full-on ARMS fight, complete with audio commentary from anthropomorphised mic Biff. What with the steady stream of new costumes, weapons, and characters being slowly unveiled, it is clear that Nintendo are hoping ARMS is going to their next big new IP.

Tomorrow’s ARMS Nintendo Direct is likely to follow along the same lines, showing off more in-game action and character abilities. Eagle-eyed fans noticed in the background of the last Direct evidence of four unannounced characters including what appears to be a robot, so don’t be surprised to see some new fighters announced as well.

Nintendo has also promised a new trailer for Splatoon 2 will be shown.

The full text of the image attached to Nintendo America’s tweet is as follows:

“Tune in May 17 at 3:00pm PT/6:00pm ET for a Nintendo Direct presentation providing a deep dive into the upcoming ARMS game for Nintendo Switch, plus a trailer for Splatoon 2!”

Despite a lukewarm reception to the initial trailer, anticipation for ARMS has been slowly growing over the last few months as Nintendo has done its best to prove the game has depth. Interestingly, Nintendo has confirmed the game doesn’t require motion controls, and that players are free to choose the control method that they prefer. Producer Kosuke Yabuki has gone further to persuade fans ARMS isn’t just another Wii Boxing, saying: “we’re worked hard to make sure that while you could play simply by waving your hands, you couldn’t win against a good player by just doing that.” Depth is what fans are asking for, and depth is hopefully what ARMS will deliver.

The ARMS Nintendo Direct takes place 17 May at 3pm Pacific / 6pm Eastern / 11pm UK / midnight CEST.

LEGO Marvel Super Heroes 2 for Nintendo Switch

LEGO Marvel Super Heroes 2 is coming to the Nintendo Switch

TT Games announced Monday that LEGO Marvel Super Heroes 2 will be making its way to the Nintendo Switch before Christmas.

The game is an all-new LEGO adventure, bringing together once again a collection of classic Marvel characters, both good and bad.

In addition to the usual fun you can expect from a LEGO title, the sequel promises to transport players into “cosmic battle across a myriad of Marvel locations ripped from time and space”.

You can get a taste of what the game will offer (yes, including Baby Groot) in the trailer below: 

Tom Stone of TT Games said the sequel will introduce a range of new features, including “the ability for characters to manipulate time” and, more impressively “a four-player competitive Super Hero battling mode”.

The game will be launching first on November 14th for the PS4, PC and Xbox One — it will make its Switch debut a little later, promised before Christmas.

Nintendo Switch Version 2.3.0 Now Live | Nintendaily

Nintendo Switch Version 2.3.0 Now Live

Early adopters to Nintendo’s breakthrough console will today be wakiShareaholic pluginng up to a new OS update, titled Version 2.3.0.

Nintendo’s support website lists the improvements Version 2.3.0 will bring as “General system stability improvements to enhance the user’s experience.” While that may not be as exciting as other gaming updates recently announced, it will likely mean a few kinks will be ironed out in the system’s OS.

There has also been speculation that the update has something to so with Nintendo’s upcoming 13 June E3 spotlight. With all signs pointing to their presentation and Treehouse Live unveiling a bunch of new titles, it is also possible Version 2.3.0 is will make all sorts of under-the-hood changes to ensure the new system is ready for an influx of new titles.

And then there are those that are saying Version 2.3.0 is updating the system for VR, but I’d advise you not to hold your breath.

This is the fourth update to arrive on the Nintendo switch, following Version 2.2.0, 2.1.0, and 2.1.0. The previous two versions had the same vague patch notes as today’s update, but the first one enabled a whole bunch of new online functionality.

We’ll let you know if we find out any more about what Version 2.3.0 specifically does.

Nintendo Developing The Legend Of Zelda App For Mobiles | Nintendaily

Nintendo Developing The Legend Of Zelda App For Mobiles

The Wall Street Journal has reported Nintendo is working on a Zelda app that will be released on smartphones in 2018.

According to the article’s unnamed source, the app will be co-developed by Japanese developer DeNA, and will be the next mobile title to be released after Animal Crossing, which fits in with president Tatsumi Kimishima’s comments the company will release two or three mobile games per year.

The WSJ article goes on to say Animal Crossing will be released in the “latter half” of 2017, which narrows down the timeframe somewhat after Nintendo previously announced a release in “the next fiscal year”.

The news of a Zelda app could come as good news or bad news for fans, depending on their opinion of Nintendo’s current crop of mobile games. While there is little doubt Mario Run is an interesting take on the Mario formula, Miitomo has failed to catch fan’s attention, and Fire Emblem Heroes, while still receiving updates and new content, lacks the depth to give it any real staying power.

There is also of course the ludicrously popular Pokémon Go, but as Nintendo didn’t make the game and owns only a small part of The Pokémon Company, the main impact of the game was to boost Pokémon Sun and Moon sales.

Regardless, Nintendo’s entry to the mobile game scene has been mostly positive, with in-game purchases kept at a minimum and a warm critical reception. Of course the draw of Nintendo not being seduced by microtransactions is a relatively small profit of $176 million, but hopefully this will be mitigated by a halo effect caused by Nintendo IPs being exposed to a new audience.

Who knows, what with the huge critical and public success of The Legend of Zelda: Breathe Of the Wild, perhaps a Zelda app is just what Nintendo needs to make their mobile fortune.

Nintendo Teases Treehouse Live Surprises at E3 2017 | Nintendaily

Nintendo Teases Treehouse Live Surprises at E3 2017

According to the official Nintendo E3 website, it seems that Nintendo are planning some surprises at their Treehouse Live Stream at E3 2017.

For years now Nintendo have foregone the usual press presentations at E3 for a pre-recorded Nintendo Direct, followed by their informal Treehouse Live where games are streamed live for all to watch.

Usually Treehouse Live is merely to get a closer look at already-announced games, although that changed last year with the announcement of two new titles: Ever Oasis and Mario Party Star Rush. To top it off, Rhythm Heaven Megamix launched on the 3DS eshop on the final day of the event.

It seems Nintendo want to keep the surprises coming this year. To quote their site:

“Stay tuned after the Nintendo Spotlight, as the experts from Treehouse play through upcoming games for Nintendo Switch and the Nintendo 3DS family of systems, show behind-the-scenes info, and maybe even share some surprises.”

With the Switch being the main focus of this year’s E3, it stands to reason Treehouse Live is potentially going to be used to announce some new Switch games. Only time will tell.

Nintendo’s activities at E3 kick off on 13 June, where it has been confirmed there will be a closer look at Super Mario Odyssey, and tournaments for ARMS and Splatoon 2. We wrote in detail about their E3 plans here.

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