ARMS 2.0 Update Goes Live Tomorrow: New Character and Game Mode | Nintendaily

ARMS 2.0 Update Goes Live Tomorrow: New Character and Game Mode

In just a few hours Nintendo’s ARMS 2.0 update is set to be released, adding substantial new content to Nintendo’s breakaway new fighter.

The free ARMS 2.0 update will introduce new playable character Max Brass to the game’s roaster. Of course Max Brass was already in the game as a mini-boss, but now players will get the chance to control the hulking creation for themselves.

The update will also introduce a major new versus mode which will allow players to control Hedlok, who of course currently serves as the game’s ultimate challenge.

Speaking to Eurogamer,  ARMS producer Kosuke Yabuki gave more details on the ARMS 2.0 update:

“I can talk about it a little bit now – Max Brass is the main part of tomorrow’s update, but there is a new versus mode where in a fight between two or three players there’s a Hedlok mask players battle over, and when you get the mask your own character can turn into Hedlok,” Yabuki explained. “If one player turns into Hedlok it’ll be up to the other players to take him down. The Hedlok mode won’t just be available in one v one versus modes – it’ll be available online and in every multiplayer mode.”

Alongside Max Brass and a new game mode, the ARMS 2.0 update will include a smattering of balancing updates to stop players spamming certain moves. Yabuki-san went on –

“One thing with a balance update – if you say we’ve nerfed this character, fans of that character won’t be happy about it! That’s something we’re aware of, and with this update the balance adjustments are done in a way not to make any character less good than they are at the moment.

 

One thing I definitely think about, and that I’m not a fan of, is when it’s possible to win using one technique over and over again, repeating the same thing and winning like that. That’s something, in terms of the game balance, that we’re thinking about and trying to adjust it so that’s not possible.

 

I’d like to create an environment where one particular technique or one character with a certain combination of Arms isn’t too dominant, and that everyone can enjoy the game using a wide variety of characters and techniques”.

“One particular technique” could be in reference to a couple of things, including spamming of throwing moves, Ribbon Girl being able to stay airborne on one particular stage, or Kid Cobra’s ability to jump and punch his way to victory.

A full changelog will be published alongside the ARMS 2.0 update. Stay tuned to Nintendaily for the lastest on ARMS.

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Oddworld Creator: Unsuccessful Nintendo “Killed Iwata” | Nintendaily

Oddworld Creator: Unsuccessful Nintendo “Killed Iwata”

Lorne Lanning, creator of classic platformer Oddworld, has recently made some controversial comments regarding Nintendo and it’s recently passed away ex-president Satoru Iwata.

Discussing the direction Nintendo have been heading in recent years, Lanning said the following:

“The thinking has to change. The biggest problem I see at Nintendo is the thinking. Personally, I think it killed Iwata; that he couldn’t move the organisation into a really successful arena.”

He went on to say:

“It’s a tragedy because Nintendo brought this business back… we’re all playing today because of Nintendo’s valiantness – then they controlled quality, they had controls which were really part of its longevity and made the game business a valid space again.”

After being criticized for his comments about the much-loved ex-president on Twitter, Lanning went on to say his statement was phrased “rather poorly”, which is putting it very mildly to say the least.

In case you hadn’t guessed, Lanning isn’t the biggest fan of Nintendo, and went on to say he had no faith in Nintendo based on his previous experience with them:

“I don’t have faith. I have no faith. It’s due to experience. I see a similar level of success than they had with previous generations. Wii U, Wii.

By the end of the life of the Wii, who else was making money aside from Nintendo? How many titles sold for the Wii that weren’t Nintendo first-party?”

The comments were made on Kinda Funny’s GameOverGreggy Show, which you can see below. Conversation about the Switch starts at the 12:00 mark.

ARMS Pencil Toppers Appear on Play Nintendo Image 2 | Nintendaily

ARMS Pencil Toppers Appear on Play Nintendo

If you can’t get enough of the Nintendo’s newly released ARMS, then you might get a kick (or, um a punch) out of these ARMS pencil toppers.

Freshly appearing on Play Nintendo, these papercraft treats can simply be downloaded, printed off, cut out, then attached to the writing implement of your choice. The ARMS pencil toppers come in a variety of forms, including Spring Man’s Tribolt, Ribbon Girl’s Popper, and Mechanica’s Revolver.

Depending on your age, occupation, and temperament of you fellow students/colleagues, we imagine using these in public will earn you various amounts of street cred, ranging from “cool, what are they?” to “grab your things, you’re fired”. Still, if ARMS is your thing, what better way to express your love of the franchise? (other than buying and playing the game of course).

Not to mention the fact that these ARMS pencil toppers are a heck of a lot easier to get hold of compared to Japan’s Mario stamps

ARMS Pencil Toppers Appear on Play Nintendo Image 2 | Nintendaily

 

Players Will Control Link In Breath Of The Wild’s Champion’s Ballard | Nintendaily

Players Will Control Link In Breath Of The Wild’s Champion’s Ballard

It’s been confirmed that players will in fact control link in Breath of the Wild’s next round of DLC, Champion’s Ballard.

It had previously been thought that players would control Zelda or one of the game’s four champions in the expansion pack set to be released later this year. Series producer Eiji Aonuma himself has shot down these rumours himself however, confirming at the Japan Expo in Paris that players will be in full control of Link.

Aonuma was tight lipped about any other details, although he did also confirm that Link’s iconic lobster shirt that featured at the start of Windwaker will feature in the DLC pack. A brief clip of an early build of Champion’s Ballard was also shown, which you can see in the below Tweet.

Champion’s Ballard will be set after the defeat of Ganon in Breath of the Wild, and so in effect will be a sort of sequel. The only other thing we know about the pack is that it will feature a new story for players to follow, so it seems to be a much meatier package than The Master Trials, which launched late last week.

A release date for Champion’s Ballard is yet to be confirmed, with a vague ‘Holiday 2017’ being all we know.

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Super Mario Odyssey Won't Have A Game Over Screen | Nintendaily

Super Mario Odyssey Won’t Have A Game Over Screen

It’s been revealed by Nintendo that Super Mario Odyssey will not feature a Game Over Screen when players die.

The reveal came from a tweet via the game’s Twitter account, detailing that although Mario will of course be able to die in many different ways, there will be no life system, no 1-UP mushrooms, and importantly none of the plumper’s iconic Game Over screens.

A translation of the tweet explains that instead of losing a life, each time the player “plunges to the depths”, they will lose ten coins. No matter how many times Mario dies, he will never see a Game Over screen – even if he have less than ten coins.

The news is not totally out of the blue, as Nintendo has previously spoken about the decision to do away with lives and 1-UP mushrooms. Speaking to Polygon at E3, producer Yoshiaki Koizumi said:

“We also wanted people to be able to, you know, you get into a kingdom and you can just kind of continually keep going through that kingdom without being pulled out, so that was why we kind of wanted to get rid of the lives idea”.

In an age where Game Over Screen are becoming more and more antiquated, it seems to us to make perfect sense to finally ditch them. While simply losing coins doesn’t sound like a big deal, it should be remember that in Super Mario Odyssey coins are actually used as a currency to buy new hats and outfits, meaning they are a lot more valuable than they ever have been in previous games.

Whether losing coins is enough of a punishment to make death more than a mere triviality remains to be seen, but for now it looks like Mario Odyssey seems to continue to revolutionise the Mario formula.

ARMS Direct Complete Roundup | Nintendaily

ARMS Direct Complete Roundup

Last night Nintendo ran a special ARMS Direct that revealed a flurry of new features, characters and game modes ahead of the game’s 16 June release.

Nintendo have been doing their best to pitch the game as their big new IP, slowly drip feeding us new content and characters as the weeks have gone by in a bid to prove the game’s depth. ARMS is reportedly being developed by the same team who made Mario Kart 8, which isn’t surprising seeing just how polished and nuanced the game is now looking.

There’s a lot to go and I’ve listed the details below, but fundamentally this is a game you need to play to get a feeling for. To that end, Nintendo have announced a “Global Testpunch” event – essentially a beta demo – that will take place on the weekends of 27 May and 3 June, offering players the chance to try out a limited number of stages and characters.

Here’s the ARMS Direct itself.

New AMRS Fighters

First things first, the ARMS Direct saw the unveiling of three new fighters. Kid Cobra is a snake-themed, selfie stick-loving fighter who can use a charge up dash attack. In Nintendo’s own words:

“A fan of selfie sticks and livestreaming, this hip fighter pounces on opponents with a charged-up dash”

Kid Cobra - ARMS Direct | Nintendaily 

Twintelle in a glamourous celebrity-themed fighter who, rather using actual arms, fights with her extendable pigtails. When charged, she can cause opponents to be ‘star struck’, which for a few moments slows down time.

“As an A-list actress, Twintelle uses her celebrity status to render her opponents utterly star struck as she walks the red carpet to victory.”

Twintelle - ARMS Direct | Nintendaily

Inevitably though, it was the robotic Byte & Barq that managed to steal the show. Byte & Barq are an Ice-Climber style tag team duo that can work together to defeat opponents. Byte is a robotic cop, and Barq is his robotic dog companion who can attack opponents, and even act as a platform to allow Byte to get some extra height.

“Two fighters in one! This robot fighter and his robot canine companion battle together to unleash devastating combo attacks.”

Byte & Barq - ARMS Direct | Nintendaily

Equipable ARMS

We already new that players would be able to mix and match their favourite ARMS before a match. The ARMS Direct unveiled that fighters have three default weapons that can choose from, with more available to unlock and upgrade with in-game-currency at the ARMS Getter. Nintendo have stressed that fighters will eventually be able to choose from any of the game’s ARMS, bringing the total amount of character/ARMS combination possibilities to 4000+.

Nintendo went to great lengths demonstrating the various weapons available, showing us things like the Toaster, which fires a flaming punch, and the Tribolt, which fires three shots horizontally. Nintendo also gave suggestions on the best way to use certain ARMS, for example using a shield to block an attack, then using the Boomerang to take your opponent out from the side.

Adding greater depth to the gameplay are seven attributes which infuse each of the game’s ARMS. These include fire, electricity, wind, ice, stun, explosion and blind, and each of these have their own special effect. ARMS also have different weights which effects things like momentum and if your punches can ‘block’ incoming punches. All things considered, there seems to be a good deal of strategy in choosing what ARMS to equip your fighter with.

ARMS Modes

Here’s a quick run-down of each of the game modes ARMS offers.

Fight

The main local multiplayer mode in which players battle each other one-on-one to claim victory. During the battle, items, healing items, and bombs will drop the sky to make the fight even more intense.

Team Fight

Same as the above, except the match is two-on-two. Interestingly teams are attached by a string which steps them straying from too far apart. It also means that if one player goes flying, so will the other one. Oh, and attacks can hit allies, so be careful of friendly punches.

ARMS Direct Team Battle | Nintendaily

Grand Prix

The main single player mode. Progress through 10 fights before facing your final opponent. Grand Prix can be played single played or via local multiplayer.

Party Match

Battle online with up to three other players, either on your own, or locally with a friend (Smash Bros Style). Lobbies can hold up to 10 systems, but if the systems have two people then lobbies can potentially hold 20 players. There’s no ranking system in this mode, so no worries if you lose.

Ranked Match

Similar to Splatoon’s ranked matches, Ranked Match are 1-on-1 battles where winning increases your rank, while losing causes it to go down.

Local Wireless Mode

Up to eight players with eight separate systems can gather together in a local lobby for local 2-on-2 battles.

V-Ball

A volley ball game that involves punching an explosive ball over a net. It looks fun, although it’s been reported that Ribbon Girl’s multiple-jump ability gives her an unfair advantage.

Hoops

Basketball, ARMS-style. The idea is to force your opponent through a basketball hoop, either form grabbing and dunking them, or throwing them in from a distance for a three-pointer.

ARMS Direct Complete Roundup - Hoops | Nintendaily

Skill-Shot

Basically target-practice mode that sees you punching targets in the distance. Combos earn you more points, and for an added twist your punches are able to disrupt your opponent on the opposite side of the stage.

1-on-100

ARMS’s multi-man melee. Weaker enemies are spawned in hordes, and you have to defeat them as quickly as possible.

ARMS Test and Training

ARMS’s test mode which allows you to try out randomised sets of ARMS combinations, and practice a number of test drills.

Additional Updates

In order to prolong the game’s lifespan, Nintendo will release a series of free updates in the future. Similar to Splatoon, Nintendo have promised free stages, ARMS and even fighters, so expect some pretty significant content to become available further down the line.

New Splatoon 2 Trailer

Finally, the end of the ARMS Direct showed off a brand-new Splatoon 2 trailer that gave us a glimpse of the game’s single player.

As hinted with the Squid Sister Stories, it seems Callie has gone missing after the original game’s final Splatfest, and her tentacled sister Marie tasks you with looking for her. The original Splatoon’s single player was surprisingly good, and Splatoon 2’s looks even more ambitious, with a number of towering bosses and tricky obstacles that aim to teach you tips and tricks that can transfer over to the single player.

All-in-all then, it was a pretty beefy Nintendo Direct, and in all honesty it’s done just enough to convince me that ARMS is probably going to be a success, both critically and commercially. It also helps that after the Direct Nintendo have been holding preview session, with critics giving glowing feedback on their first few hours with the game.

There was also a very quick announcement for a couple of Splatoon accessories,  including a colourful pink/green pro control and fetching Splatoon 2 carry case, both of which will an released 21 July. There will also be a Splatoon 2 Switch bundle with neon red and blue Joy-Con (also 21 July), as well as a pair of neon pink and green Joy-Con, which are set to be released this autumn in Europe and Japan.

Neon Green and Pink Joy-Con -ARMS Direct | NintendailySplatoon Pro Controller and Carry Case -ARMS Direct | Nintendaily

 

 

 

 

 

Splatoon 2 Switch Bundle -ARMS Direct | Nintendaily

Have you seen the ARMS Direct? Will you be getting the game on day one? Let me know in the comments below!

Inti Creates reveals Mighty Gunvolt Burst for Switch and 3DS | Nintendaily

Inti Creates Reveals Mighty Gunvolt Burst for Switch and 3DS

The latest issue of Famitsu has revealed one of the two games that Inti Creates has hinted at making for Nintendo systems is Mighty Gunvolt Burst.

We reported last week that the developer behind Mega Man ZX and Blaster Master Zero had confirmed they would be unveiling two new Switch games at next week’s Bitsummit. It seems now that one of those games is a sequel to the 3DS eshop game Mighty Gunvolt, and it will be released on both 3DS and Switch.

Reportedly Mighty Gunvolt Burst will build on the original game with a character growth system, and a new ‘burst combo’ that adds bonus points when the player takes down adjacent enemies. The game will also offer two playable characters named Beck and Gunvolt, and will even feature the Switch’s HD Rumble.

Inti Creates reveals Mighty Gunvolt Burst for Switch and 3DS Image 1 | Nintendaily

No release date has been given, but it seems the game will again be a digital release. Doubtless we will learn more at Bitsummit itself, along with details of Inti Creates’s second game.

Bitsummit takes place 20 and 21 May in Kyoto, Japan, and will be showcasing the latest indie gaming talent, including Earth Atlantis, who we interviewed the director of last week.

Watch this space for more details on Mighty Gunvolt Burst.

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Tiny Metal

Tiny Metal bringing Advance Wars style gameplay to the Nintendo Switch

Japanese developer Area 34 announced Tuesday plans to bring their turn-based strategy game Tiny Metal to the Nintendo Switch. If you’re a fan of the Advance Wars series, you’ll want to keep an eye on this one. 

The Area 34 team are looking to “revive the Japanese Arcade Wargame genre”, offering a single player campaign reminiscent of classic TBS style games, with around 8-10 hours of content.

Here’s a little detail on what to expect from Tiny Metal:

Play as Artemisian Lieutenant, Nathan Gries, as he commands his units to victory against the villainous nation of Zipang.

Players will have to carefully consider varying terrain, positioning for attacks, and strategic advancements and defenses.

Tiny Metal Trailer

The game is expected to launch during October, arriving on the Nintendo Switch. Versions for the Sony PlayStation 4, Windows, and mac OS have also been announced.

Tiny Metal

Sonic Forces Customisable Character Revealed by Sega | Nintendaily

Sonic Forces Customisable Character Revealed by Sega

Sega has announced a customisable character will be available to play in the upcoming Sonic Forces.

A while back Sega showed off a trailer for Sonic Forces which showed the back of a mysterious third character joining New Sonic and Old Sonic. People have been digging back into the franchise’s history trying to guess who the character is, but it turns out they need not have bothered.

Players will be able to select upper headgear, middle headgear, lower headgear, gloves, footwear, body, bodysuit, and skin colour for their ‘hero’ character, as well as a class based on one of seven animal types. These are:

• Wolf – Automatically draws in rings when near them
• Rabbit – Has longer invincible time after receiving damage
• Cat – Keeps one ring after being hit
• Dog – Restarts with five rings after the player dies
• Bear – Blows away enemies with a homing attack
• Bird – Flies high with double jump abilities
• Hedgehog – Collects rings when getting damaged

The character will also have what Sega are calling “wispons”, which are unique weapons that Sega say are “an evolution of the Color Powers from Sonic Colors,” as well as a grappling hook.

Sega have always hinted that the game will involve three gameplay styles, so along with ‘old’ and ‘new’ sections, this seems to be the third style. Considering that having to deal with tepid, uncharismatic characters has been fan’s biggest criticism of the modern Sonic instalments, giving players the option to create a potentially infinite number of characters is a brave move. We’ll have to wait and if it pays off.

A full press release form Sega is below:

In this just announced gameplay style, players will be equipping their custom Hero Character with one of a variety of powerful unique gadgets called Wispons. Wispons are an evolution of the Color Powers from Sonic Colors and double as both offensive abilities and as a way to platform through levels quickly. Along with the Wispon, the Hero Character will have a grappling hook they can utilize to quickly traverse across zones. Players can also customize the Hero Character’s looks by choosing and swapping between hundreds of accessories and outfit options to change the character’s appearance as they play through the game.

 

No matter what Hero the player chooses to create, it will be featured throughout the entire game. In a first for the Sonic franchise, a character the player creates will be a key part of the story, appearing not only in cut scenes, but by being a crucial element in helping Sonic reclaim the world from Eggman’s domination.

 

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ARMS Nintendo Direct Coming 17 May | Nintendaily

ARMS Nintendo Direct Coming 17 May

Nintendo have announced via Twitter that a special ARMS Nintendo Direct will be coming our way 17 May.

If you watched their April Direct, you’ll have seen Nintendo show off a full-on ARMS fight, complete with audio commentary from anthropomorphised mic Biff. What with the steady stream of new costumes, weapons, and characters being slowly unveiled, it is clear that Nintendo are hoping ARMS is going to their next big new IP.

Tomorrow’s ARMS Nintendo Direct is likely to follow along the same lines, showing off more in-game action and character abilities. Eagle-eyed fans noticed in the background of the last Direct evidence of four unannounced characters including what appears to be a robot, so don’t be surprised to see some new fighters announced as well.

Nintendo has also promised a new trailer for Splatoon 2 will be shown.

The full text of the image attached to Nintendo America’s tweet is as follows:

“Tune in May 17 at 3:00pm PT/6:00pm ET for a Nintendo Direct presentation providing a deep dive into the upcoming ARMS game for Nintendo Switch, plus a trailer for Splatoon 2!”

Despite a lukewarm reception to the initial trailer, anticipation for ARMS has been slowly growing over the last few months as Nintendo has done its best to prove the game has depth. Interestingly, Nintendo has confirmed the game doesn’t require motion controls, and that players are free to choose the control method that they prefer. Producer Kosuke Yabuki has gone further to persuade fans ARMS isn’t just another Wii Boxing, saying: “we’re worked hard to make sure that while you could play simply by waving your hands, you couldn’t win against a good player by just doing that.” Depth is what fans are asking for, and depth is hopefully what ARMS will deliver.

The ARMS Nintendo Direct takes place 17 May at 3pm Pacific / 6pm Eastern / 11pm UK / midnight CEST.