Earth Atlantis Review Feature Pic | Nintendaily

Earth Atlantis Review

Earth Atlantis left me feeling frustrated. Frustrated not just because of the game’s brutal difficulty, but also because that somewhere among the laborious power up grinding, inconsistent difficulty, and samey (if unique) visuals, there is the potential for this to be decent little shooter.

But let’s back up. The story in Earth Atlantis is mercifully brief. Due to an event known as ‘The Great Climate Shift’, 96% of the earth has been left underwater, and is populated by savage creative/machine hybrid monsters. As well as re-spawning cannon-fodder enemies, the game features 20+ bosses, that you must hunt down and destroy in your tiny submarine.

I interviewed Earth Atlantis’s director Anucha Aribarg a few months ago, who set up the interesting premise of a mix between Gradius-style side-scrolling shooting with Monster Hunter-style exploration and boss slaying.  While on the surface this does seem like a pretty good explanation of the gameplay, in reality Earth Atlantis doesn’t understand why these classics are so engrossing, leaving a game that doesn’t really deliver on either the shooting or the boss hunting.

Earth Atlantis Review Pic 1 | Nintendaily

I felt the biggest fault of the game is unfortunately simple: boredom. Things start off well enough with the stunning, ancient sea chart-inspired graphics with beautiful parallax scrolling and genuinely interesting boss designs. But beyond the visual novelty, the gameplay loop of explore, kill enemies for power ups, kill boss, then repeat, felt so derivative.

Killing waves of re-spawning enemies never felt satisfying to me, and eventually just turned into a chore so that I could farm weapon upgrades – something I needed, as the bosses are pretty much impossible without them. I felt death to be particularly punishing as not only are the re-spawn points far and few between, but I was also stripped of all my power ups, meaning a good 10 minutes of farming before I could attempt a boss battle again.

Earth Atlantis Review Pic 2 | Nintendaily

As I mentioned before there is some good visual variety in the bosses, and I fought my way through everything from a Kraken to a giant three-headed serpent. Tactics for defeating them however are rarely varied, with their attack patterns generally being float around a bit before intermittently firing thunderbolts/rocks/missiles. I just felt there was nothing to learn and nothing to improve upon with each death, other than try again and hope I soak up less damage that last time. My ship felt too sluggish to skilfully dodge projectiles in true bullet-hell fashion, and each victory felt more like luck than something I had earned.

As a Metroidvania nut I hoped I could at last take solace in the exploration, but even there I was disappointed. The game’s purposely grainy aesthetic and two-tone colour palette makes it very hard to add visual variety to different locations. Varying enemies and terrain help a little, but generally I found it very difficult to know where I was. There is a map, but it literally only marks power ups and bosses (think a Zelda dungeon where you have the compass but not the map), making it essentially useless for navigating the long, samey-looking environments you’ll be exploring.

Earth Atlantis Review Pic 3 | Nintendaily

And while I’m nit picking, I’ll go on to say that there aren’t enough types of power ups, the one-track music becomes irritating after extending play sessions, and the practise of opening up new areas of the map after killing a boss without showing me where they had opened drove me crazy, leading to hours of fruitless backtracking to work out where I was supposed to go.

Overall, I really wanted to enjoy Earth Atlantis. The graphics are great and the concept is interesting, but a series of poor design decisions snuffs out any potential the game had, leaving a watered down shooter that feels just too shallow.

Reviewed On: Nintendo Switch
Developer: Pixel Perfect
Price: £13.49

Rumour: Pokémon Switch May Be Out Sooner Than We Think | Nintendaily

Rumour: Pokémon Switch May Be Out Sooner Than Thought

According to a recent Twitter rumour, the much-anticipated Pokémon Switch could be due a lot soon then we think.

Twitter uses @Pixelpar has recently put out a tweet saying initial European translations are planned to be completed between April and June. He goes on to say editors are being hired for a minimum 6-month contract.

There is nothing hard to go on (unlike yesterday’s more solid Metroid Prime 4 developer news), but @Pixelpar does have a good track record when it comes inside Nintendo news. He recently posted a clock with the hands pointing to ‘now’ just before Nintendo’s unannounced Nintendo Mini Direct was shown, as well as tweeting Nintendo were reaching out to media to get permission to use quotes from their The Legend of Zelda: A Link Between Worlds, reviews long before it was revealed the game would join the ranks of a Nintendo Selects title for North America.

Pokémon Switch was announced at last year’s E3 by Tsunekazu Ishihara – the president of the Pokémon Company. Developed by Game Freak, he says the game “may not release for more than a year”, which does actually fit the above timeline.

Doubtless, we will find out more come E3 2018.

Metroid Prime 4 Is Being Developed by Bandai Namco Singapore | Nintendaily

Metroid Prime 4 Is Being Developed by Bandai Namco Singapore

Months of speculation have come to end, with a report by Eurogamer stating that the developer of the much-anticipated Metroid Prime 4 will be Bandai Namco Singapore.

The article says “the highly-anticipated Nintendo Switch exclusive is being developed by Bandai Namco Studios Singapore, which we understand is lead studio on the game in collaboration with Nintendo.” Eurogamer does not state its sources.

Nintendo announced Metroid Prime 4 back at E3 2017, however they gave fans little to go on other than a logo and music. Speculation has been rife as to who will develop the title, with Nintendo refusing to comment, other than saying it would not be Retro Studios.

Bandai Namco had always been a contender, but it’s only in the last week that serious rumours about them being involved have emerged. In particular, one YouTuber noticed that on a Bandai Namco employee’s Linkedin page, they had written under experience “unannounced IP (first person shooter/adventure exclusive to the Nintendo Switch)”.

Further digging by Press Start also found that many employees of Bandai Namco Singapore had been drafted in from LucasFilm after the cancellation of Star Wars 1313, and had phrasing like “working on a well-known unannounced IP” in their profiles.

Nintendo and Bandai Namco do have some history of working together, with Super Smash Bros. for 3DS and Wii U, as well as Pokémon spin-off Pokkén Tournament for Wii U and Switch under their belt.

Fans haven’t exactly been jumping for joy at the news, and with the anticipation for a new 3D Metroid title at an all-time high, the pressure is certainly on Bandai Namco. We should remember though at one time, giving the Metroid licence to original Metroid Prime develop Retro Studios seemed like a big risk. With a little luck, Bandai Namco will it pull it out the bag like Retro did.

Metroid Prime 4 Is Being Developed by Bandai Namco Singapore Pic 1 | Nintendaily


Popular Minecraft Mod Pixelmon Shut Down By Pokémon | Nintendaily

Minecraft Mod Pixelmon Shut Down By Pokémon Company

Popular mod Pixelmon has finally be shut down after five years of bringing the world of Pokémon into Minecraft.

The news has just broken on the Pixelmon website, who have published a post explaining tht a request from one of the main stakeholders of the Pokémon franchise – Pokémon company – has asked them to shut the mod done.

The post in full reads:

With much sadness, but keeping all our fond memories, we must announce that Pixelmon is ending its development. We have had a great time making this mod and creating such a wonderful community but after a request from the Pokémon company we will be shutting our doors. I’m sorry for the disappointment this will cause but let’s remember all the great times we had playing Pixelmon, discussing Pokémon, making awesome things inside this mod and everything else that we’ve done.

All good things come to an end eventually and now is our time. However there are always more things to do, to be a part of and to enjoy. Keep going out there to find fun projects to be a part of and other great things to invest your time and enthusiasm into.

Pixelmon has been highly regarded within the Minecraft community, which has seen 560 Pokémon brought into the Minecraft universe over its five-year existence. The mod also featured a fully functioning Pokedex, Pokeballs complete with capture animations, a fossil machine, and a comprehensive attack system with over 500 attacks.

Of course Pokémon isn’t fully owned by Nintendo (they own about one third in fact), however Nintendo does hold considerable influence over the franchise, and considering their trigger-happy cease and decease nature, it’s hardly surprising Pixelmon was finally taken down.

All that’s left to say is rest in piece Pixelmon. The world of Minecraft will be a sadder place without you.


Breaking: Splatoon Anime Announced | Nintendaily

Breaking: Splatoon Anime Announced, Debut 12th August

Splatoon fans are spoiled this Summer. Not only is Splatoon 2 being released, but a new Splatoon anime has been announced, debuting this August.

Few details have yet emerged, but the Splatoon anime will be produced by CoroCoro, and will be based on their manga serialisation. The series will make its debut on CoroCoro’s Youtube account on 12th August, so be sure to check their channel in a few weeks.

While there are no details regarding the Splatoon anime’s story, Nintendo have been quite hot on their pre-Splatoon 2 marketing efforts by serialising their Squid Sister’s Stories content, which has been slowly published over the last few weeks. If the Splatoon anime will start from here is yet to be seen, but as Splatoon isn’t exactly a plot-heavy IP it would make sense to pick up where Nintendo themselves left off.

All we need now is a Metroid anime, and we’ll be all set to give Nintendo a big fat 10 for fan-service.


Nintendo’s Quality Of Life Product Is Still In Development | Nintendaily

Nintendo’s Quality Of Life Product Is Still In Development

Nintendo’s Quality of Life product that has been hinted at for years is apparently still in development, according to the company’s annual report.

Nintendo’s Quality of Life product was first announced back in January 2014 during their 2014 strategy briefing, but very little has been revealed since. President Tatsumi Kimishima did mention it briefly in 2016 at an investor’s briefing, only to say that the product was some way off. According to Nintendo’s annual report however, the product is very much still in development.

If you skip ahead to page 12, Nintendo says they are currently working on a “new product that improves people’s QOL (Quality of Life) in enjoyable ways”.

The paragraph in full:

“Moreover, we are working on the development of a new product that improves people’s QOL (Quality of Life) in enjoyable ways. Our aim is to enable consumers to make daily efforts to improve their QOL in a fun manner by making sleep and fatigue status visible and offering various services based on this information”.

Back in 2014 Nintendo’s Quality of Life product was revealed to be a device that could measure sleep fatigue levels without needing to be worn, so it appears the device mentioned in the report is the same.

Nintendo’s Quality Of Life Product Is Still In Development Image 1 | Nintendaily

Nintendo’s Quality of Life product would supposedly measure sleep levels by being placed besides the user’s bed. Late Nintendo president Satora Iwata previously explained “Inside the QOL Sensor is a non-contact radio frequency sensor, which measures such things as the movements of your body, breathing and heartbeat, all without physically touching your body”.

What their recent focus on their canon franchises and away from Wii Fit et al, it seems surprising Nintendo’s Quality of Life product is still at the forefront of their R&D. During the 2016 investment meeting, Tatsumi Kimishima said “we do not feel that we are currently at a stage where we can commercialize a product that deals with sleep and fatigue”, indicating it isn’t a priority.

He went on:

“So we are not planning to launch any products in this area in the fiscal year ending in March 2016. However, we do believe there is potential in the QOL sector, so we will continue to consider further development in this area.”

Do you think Nintendo’s Quality of Life product is going to be a success ? What would you like to see from a sleep monitoring device? Let us know in the comments.

NES Classic Hoodie Available For Preorder | Nintendaily

NES Classic Hoodie Available For Preorder

If you’ve got a hankering to show off you old-school Nintendo love in public, Merchoid’s got you covered with the NES Classic Hoodie.

The video game merchandise specialist has starting accepting presales for this retro-style hoodie, ready to be shipped for September. Including shipping, the hoodie costs $54.99 / €54.99 / £44.99.

Featuring the NES’s classic grey colour pallet, the NES Classic Hoodie sports “clean lines, body paneling, two front pockets and NES button detailing on the front”.

Speaking about the NES Clasic Hoodie, Merchoid’s community manger Jessica Adams said the following:

Re-enter an 8-bit 80s wonderland, where Mario is king, gloves are controllers and some of the best gaming experiences are a cartridge push away. And what better way to embrace your 80s nostalgia than representing your favorite console in one stylish hoodie? Now you’re playing with power!

While the NES Classic Hoodie won’t quite make up for the discontinuation of the NES Mini Edition, it nonetheless is a pretty nifty bit of kit – especially when paired with a Nintendo Power Glove.

Orders can be made here, although be aware stock is limited.

NES Classic Hoodie Available For Preorder Image 1 | Nintendaily


ARMS Pencil Toppers Appear on Play Nintendo Image 2 | Nintendaily

ARMS Pencil Toppers Appear on Play Nintendo

If you can’t get enough of the Nintendo’s newly released ARMS, then you might get a kick (or, um a punch) out of these ARMS pencil toppers.

Freshly appearing on Play Nintendo, these papercraft treats can simply be downloaded, printed off, cut out, then attached to the writing implement of your choice. The ARMS pencil toppers come in a variety of forms, including Spring Man’s Tribolt, Ribbon Girl’s Popper, and Mechanica’s Revolver.

Depending on your age, occupation, and temperament of you fellow students/colleagues, we imagine using these in public will earn you various amounts of street cred, ranging from “cool, what are they?” to “grab your things, you’re fired”. Still, if ARMS is your thing, what better way to express your love of the franchise? (other than buying and playing the game of course).

Not to mention the fact that these ARMS pencil toppers are a heck of a lot easier to get hold of compared to Japan’s Mario stamps

ARMS Pencil Toppers Appear on Play Nintendo Image 2 | Nintendaily


Super Mario Odyssey Won't Have A Game Over Screen | Nintendaily

Super Mario Odyssey Won’t Have A Game Over Screen

It’s been revealed by Nintendo that Super Mario Odyssey will not feature a Game Over Screen when players die.

The reveal came from a tweet via the game’s Twitter account, detailing that although Mario will of course be able to die in many different ways, there will be no life system, no 1-UP mushrooms, and importantly none of the plumper’s iconic Game Over screens.

A translation of the tweet explains that instead of losing a life, each time the player “plunges to the depths”, they will lose ten coins. No matter how many times Mario dies, he will never see a Game Over screen – even if he have less than ten coins.

The news is not totally out of the blue, as Nintendo has previously spoken about the decision to do away with lives and 1-UP mushrooms. Speaking to Polygon at E3, producer Yoshiaki Koizumi said:

“We also wanted people to be able to, you know, you get into a kingdom and you can just kind of continually keep going through that kingdom without being pulled out, so that was why we kind of wanted to get rid of the lives idea”.

In an age where Game Over Screen are becoming more and more antiquated, it seems to us to make perfect sense to finally ditch them. While simply losing coins doesn’t sound like a big deal, it should be remember that in Super Mario Odyssey coins are actually used as a currency to buy new hats and outfits, meaning they are a lot more valuable than they ever have been in previous games.

Whether losing coins is enough of a punishment to make death more than a mere triviality remains to be seen, but for now it looks like Mario Odyssey seems to continue to revolutionise the Mario formula.

The Legend of Zelda Mobile Game Predictions | Nintendaily

The Legend of Zelda Mobile Game Predictions – Weekend Feature

Nintendaily considers Nintendo’s current mobile output, and plays around with some tentative predictions for the upcoming Zelda mobile game.

Unless you’ve been sleeping under a rock this week, you probably heard about the new Zelda mobile game being developed by Japanese studio DeNA. This comes as no surprise, as Nintendo will of course want to get their biggest IPs in on the mobile scene, but the question still remains how exactly a sprawling action-RPG can transition itself to mobile?

To answer this, it’s useful to examine Nintendo’s current crop of mobile games, which while not always successful, have at least been fairly inventive. Social media app Miitomo soft launched in January 2016 alongside Nintendo’s new loyalty programme My Nintendo, and was quickly lost to obscurity. Mario Run was an inspired take on the endless runner, yet despite a warm critical response, a (relatively) high price point meant only 5% of the 75 million who downloaded the trial went on to purchase the full game. Fire Emblem Heroes was pretty much a stripped-down version of the main series, and despite being competent, was marred with irritating gacha microtransactions.

Mario Run - The Legend of Zelda Mobile Game Predictions | Nintendaily

So, what have we learned so far? Well first, we know Nintendo dislikes Fire Emblem’s method of monetization, with a senior official reportedly saying “Heroes is an outlier. We honestly prefer the Super Mario Run model”. Secondly, going on from this comment, I get the feeling Nintendo prefers to offer standalone experiences, rather than a stripped back version of an existing franchise. In essence, Fire Emblem Heroes is nothing but a Fire Emblem demo, exposing the IP to new audiences, but not offering enough to make it a real meaty experience.

With this in mind, Nintendo have assuaged two of my fears that 1) they are going to adopt an extortionate microtransaction model on their big mobile IPs, and 2) they are going to use their mobile offering merely as a marketing tool, creating thin, shallow content with an objective to upsell profitable console counterparts of their mobile games. Both of which, considering their financial misfortunes last year, Nintendo are perfectly entitled to do.

In short, all the evidence points to Nintendo treating mobile devices just like any other gaming platform, and accordingly are planning on carrying on creating experiences that make unique use of the hardware.

So what does this mean for the Zelda mobile game? Well firstly, I’m pretty confident the “10p a Bombchu” meme won’t become a thing. I’m expecting a game created and priced in the traditional way – perhaps a touch cheaper considering the Mario Run backlash, but not enough to compromise Nintendo’s integrity as a world-leading developer. This approach may not net Nintendo a fortune and is sure to raise the odd eyebrow in Bloomsberg, but as we saw with Pokémon Go, the added exposure adds to the bottom line through a franchise Halo effect. The value of not alienating long time fans by not soiling beloved franchises is also incredibly important.

I also don’t expect the game try and replicate the experience of Breath Of the Wild in any way. While Nintendo will of course want new friends to try the console games, the mobile game will likely stand on its own two feet, using Zelda characters, items, and to some extent graphical assets to create a brand new Zelda experience.

In terms of more concrete gameplay predictions, it’s impossible to make any realistic guesses outside the main tenets I’ve already mentioned. As Zelda has so many gameplay mechanics, I think it makes sense to take just one, and form a mobile experience around it. So for example, how about something akin to Link’s Crossbow Training, where you can use the phone’s gyro to refine your bow and arrow aim and shoot targets? Or perhaps a horse racing game similar to Temple Run where you can swipe to turn, and tap to give yourself a burst of speed? Even something more abstract like an Angry Birds physics-based demolisher where you have to strategically place Bombchus to destroy buildings could be a lot of fun.

Link's Crossbow Training - Mario Run - The Legend of Zelda Mobile Game Predictions | Nintendaily

Another idea I’ve heard shooting around forums is a companion app rather than a game. I don’t think this is too likely, but Nintendo have been pushing their Zelda lore over the last few years, so a digitised/interactive version of Hyrule Historia to read alongside the console games could work. A more likely idea would be an app that would allow you to accomplish tasks on the go that would benefit your progress in Breath of the Wild – for example tap-based mini-games that allows you to earn new equipment and rupees.  This will certainly help Nintendo prolong the life of Breath of the Wild, which is something they’ll be wanting to do once people are tired of the DLC.

Whatever the Zelda mobile game will be, it seems Nintendo are steadfast for the moment in their determination to not sell out to the dark side of mobile gaming. It won’t be until next year we’ll find out for sure what the big N has planned (and we still have the Animal Crossing mobile game to be released first), but for the moment there’s nothing to suggest Zelda will prove to be anything other but extremely fertile ground for an interesting new mobile experience.