Popular Minecraft Mod Pixelmon Shut Down By Pokémon | Nintendaily

Minecraft Mod Pixelmon Shut Down By Pokémon Company

Popular mod Pixelmon has finally be shut down after five years of bringing the world of Pokémon into Minecraft.

The news has just broken on the Pixelmon website, who have published a post explaining tht a request from one of the main stakeholders of the Pokémon franchise – Pokémon company – has asked them to shut the mod done.

The post in full reads:

With much sadness, but keeping all our fond memories, we must announce that Pixelmon is ending its development. We have had a great time making this mod and creating such a wonderful community but after a request from the Pokémon company we will be shutting our doors. I’m sorry for the disappointment this will cause but let’s remember all the great times we had playing Pixelmon, discussing Pokémon, making awesome things inside this mod and everything else that we’ve done.

All good things come to an end eventually and now is our time. However there are always more things to do, to be a part of and to enjoy. Keep going out there to find fun projects to be a part of and other great things to invest your time and enthusiasm into.

Pixelmon has been highly regarded within the Minecraft community, which has seen 560 Pokémon brought into the Minecraft universe over its five-year existence. The mod also featured a fully functioning Pokedex, Pokeballs complete with capture animations, a fossil machine, and a comprehensive attack system with over 500 attacks.

Of course Pokémon isn’t fully owned by Nintendo (they own about one third in fact), however Nintendo does hold considerable influence over the franchise, and considering their trigger-happy cease and decease nature, it’s hardly surprising Pixelmon was finally taken down.

All that’s left to say is rest in piece Pixelmon. The world of Minecraft will be a sadder place without you.

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Breaking: Splatoon Anime Announced | Nintendaily

Breaking: Splatoon Anime Announced, Debut 12th August

Splatoon fans are spoiled this Summer. Not only is Splatoon 2 being released, but a new Splatoon anime has been announced, debuting this August.

Few details have yet emerged, but the Splatoon anime will be produced by CoroCoro, and will be based on their manga serialisation. The series will make its debut on CoroCoro’s Youtube account on 12th August, so be sure to check their channel in a few weeks.

While there are no details regarding the Splatoon anime’s story, Nintendo have been quite hot on their pre-Splatoon 2 marketing efforts by serialising their Squid Sister’s Stories content, which has been slowly published over the last few weeks. If the Splatoon anime will start from here is yet to be seen, but as Splatoon isn’t exactly a plot-heavy IP it would make sense to pick up where Nintendo themselves left off.

All we need now is a Metroid anime, and we’ll be all set to give Nintendo a big fat 10 for fan-service.

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Nintendo’s Quality Of Life Product Is Still In Development | Nintendaily

Nintendo’s Quality Of Life Product Is Still In Development

Nintendo’s Quality of Life product that has been hinted at for years is apparently still in development, according to the company’s annual report.

Nintendo’s Quality of Life product was first announced back in January 2014 during their 2014 strategy briefing, but very little has been revealed since. President Tatsumi Kimishima did mention it briefly in 2016 at an investor’s briefing, only to say that the product was some way off. According to Nintendo’s annual report however, the product is very much still in development.

If you skip ahead to page 12, Nintendo says they are currently working on a “new product that improves people’s QOL (Quality of Life) in enjoyable ways”.

The paragraph in full:

“Moreover, we are working on the development of a new product that improves people’s QOL (Quality of Life) in enjoyable ways. Our aim is to enable consumers to make daily efforts to improve their QOL in a fun manner by making sleep and fatigue status visible and offering various services based on this information”.

Back in 2014 Nintendo’s Quality of Life product was revealed to be a device that could measure sleep fatigue levels without needing to be worn, so it appears the device mentioned in the report is the same.

Nintendo’s Quality Of Life Product Is Still In Development Image 1 | Nintendaily

Nintendo’s Quality of Life product would supposedly measure sleep levels by being placed besides the user’s bed. Late Nintendo president Satora Iwata previously explained “Inside the QOL Sensor is a non-contact radio frequency sensor, which measures such things as the movements of your body, breathing and heartbeat, all without physically touching your body”.

What their recent focus on their canon franchises and away from Wii Fit et al, it seems surprising Nintendo’s Quality of Life product is still at the forefront of their R&D. During the 2016 investment meeting, Tatsumi Kimishima said “we do not feel that we are currently at a stage where we can commercialize a product that deals with sleep and fatigue”, indicating it isn’t a priority.

He went on:

“So we are not planning to launch any products in this area in the fiscal year ending in March 2016. However, we do believe there is potential in the QOL sector, so we will continue to consider further development in this area.”

Do you think Nintendo’s Quality of Life product is going to be a success ? What would you like to see from a sleep monitoring device? Let us know in the comments.

NES Classic Hoodie Available For Preorder | Nintendaily

NES Classic Hoodie Available For Preorder

If you’ve got a hankering to show off you old-school Nintendo love in public, Merchoid’s got you covered with the NES Classic Hoodie.

The video game merchandise specialist has starting accepting presales for this retro-style hoodie, ready to be shipped for September. Including shipping, the hoodie costs $54.99 / €54.99 / £44.99.

Featuring the NES’s classic grey colour pallet, the NES Classic Hoodie sports “clean lines, body paneling, two front pockets and NES button detailing on the front”.

Speaking about the NES Clasic Hoodie, Merchoid’s community manger Jessica Adams said the following:

Re-enter an 8-bit 80s wonderland, where Mario is king, gloves are controllers and some of the best gaming experiences are a cartridge push away. And what better way to embrace your 80s nostalgia than representing your favorite console in one stylish hoodie? Now you’re playing with power!

While the NES Classic Hoodie won’t quite make up for the discontinuation of the NES Mini Edition, it nonetheless is a pretty nifty bit of kit – especially when paired with a Nintendo Power Glove.

Orders can be made here, although be aware stock is limited.

NES Classic Hoodie Available For Preorder Image 1 | Nintendaily

 

ARMS Pencil Toppers Appear on Play Nintendo Image 2 | Nintendaily

ARMS Pencil Toppers Appear on Play Nintendo

If you can’t get enough of the Nintendo’s newly released ARMS, then you might get a kick (or, um a punch) out of these ARMS pencil toppers.

Freshly appearing on Play Nintendo, these papercraft treats can simply be downloaded, printed off, cut out, then attached to the writing implement of your choice. The ARMS pencil toppers come in a variety of forms, including Spring Man’s Tribolt, Ribbon Girl’s Popper, and Mechanica’s Revolver.

Depending on your age, occupation, and temperament of you fellow students/colleagues, we imagine using these in public will earn you various amounts of street cred, ranging from “cool, what are they?” to “grab your things, you’re fired”. Still, if ARMS is your thing, what better way to express your love of the franchise? (other than buying and playing the game of course).

Not to mention the fact that these ARMS pencil toppers are a heck of a lot easier to get hold of compared to Japan’s Mario stamps

ARMS Pencil Toppers Appear on Play Nintendo Image 2 | Nintendaily

 

Super Mario Odyssey Won't Have A Game Over Screen | Nintendaily

Super Mario Odyssey Won’t Have A Game Over Screen

It’s been revealed by Nintendo that Super Mario Odyssey will not feature a Game Over Screen when players die.

The reveal came from a tweet via the game’s Twitter account, detailing that although Mario will of course be able to die in many different ways, there will be no life system, no 1-UP mushrooms, and importantly none of the plumper’s iconic Game Over screens.

A translation of the tweet explains that instead of losing a life, each time the player “plunges to the depths”, they will lose ten coins. No matter how many times Mario dies, he will never see a Game Over screen – even if he have less than ten coins.

The news is not totally out of the blue, as Nintendo has previously spoken about the decision to do away with lives and 1-UP mushrooms. Speaking to Polygon at E3, producer Yoshiaki Koizumi said:

“We also wanted people to be able to, you know, you get into a kingdom and you can just kind of continually keep going through that kingdom without being pulled out, so that was why we kind of wanted to get rid of the lives idea”.

In an age where Game Over Screen are becoming more and more antiquated, it seems to us to make perfect sense to finally ditch them. While simply losing coins doesn’t sound like a big deal, it should be remember that in Super Mario Odyssey coins are actually used as a currency to buy new hats and outfits, meaning they are a lot more valuable than they ever have been in previous games.

Whether losing coins is enough of a punishment to make death more than a mere triviality remains to be seen, but for now it looks like Mario Odyssey seems to continue to revolutionise the Mario formula.

The Legend of Zelda Mobile Game Predictions | Nintendaily

The Legend of Zelda Mobile Game Predictions – Weekend Feature

Nintendaily considers Nintendo’s current mobile output, and plays around with some tentative predictions for the upcoming Zelda mobile game.

Unless you’ve been sleeping under a rock this week, you probably heard about the new Zelda mobile game being developed by Japanese studio DeNA. This comes as no surprise, as Nintendo will of course want to get their biggest IPs in on the mobile scene, but the question still remains how exactly a sprawling action-RPG can transition itself to mobile?

To answer this, it’s useful to examine Nintendo’s current crop of mobile games, which while not always successful, have at least been fairly inventive. Social media app Miitomo soft launched in January 2016 alongside Nintendo’s new loyalty programme My Nintendo, and was quickly lost to obscurity. Mario Run was an inspired take on the endless runner, yet despite a warm critical response, a (relatively) high price point meant only 5% of the 75 million who downloaded the trial went on to purchase the full game. Fire Emblem Heroes was pretty much a stripped-down version of the main series, and despite being competent, was marred with irritating gacha microtransactions.

Mario Run - The Legend of Zelda Mobile Game Predictions | Nintendaily

So, what have we learned so far? Well first, we know Nintendo dislikes Fire Emblem’s method of monetization, with a senior official reportedly saying “Heroes is an outlier. We honestly prefer the Super Mario Run model”. Secondly, going on from this comment, I get the feeling Nintendo prefers to offer standalone experiences, rather than a stripped back version of an existing franchise. In essence, Fire Emblem Heroes is nothing but a Fire Emblem demo, exposing the IP to new audiences, but not offering enough to make it a real meaty experience.

With this in mind, Nintendo have assuaged two of my fears that 1) they are going to adopt an extortionate microtransaction model on their big mobile IPs, and 2) they are going to use their mobile offering merely as a marketing tool, creating thin, shallow content with an objective to upsell profitable console counterparts of their mobile games. Both of which, considering their financial misfortunes last year, Nintendo are perfectly entitled to do.

In short, all the evidence points to Nintendo treating mobile devices just like any other gaming platform, and accordingly are planning on carrying on creating experiences that make unique use of the hardware.

So what does this mean for the Zelda mobile game? Well firstly, I’m pretty confident the “10p a Bombchu” meme won’t become a thing. I’m expecting a game created and priced in the traditional way – perhaps a touch cheaper considering the Mario Run backlash, but not enough to compromise Nintendo’s integrity as a world-leading developer. This approach may not net Nintendo a fortune and is sure to raise the odd eyebrow in Bloomsberg, but as we saw with Pokémon Go, the added exposure adds to the bottom line through a franchise Halo effect. The value of not alienating long time fans by not soiling beloved franchises is also incredibly important.

I also don’t expect the game try and replicate the experience of Breath Of the Wild in any way. While Nintendo will of course want new friends to try the console games, the mobile game will likely stand on its own two feet, using Zelda characters, items, and to some extent graphical assets to create a brand new Zelda experience.

In terms of more concrete gameplay predictions, it’s impossible to make any realistic guesses outside the main tenets I’ve already mentioned. As Zelda has so many gameplay mechanics, I think it makes sense to take just one, and form a mobile experience around it. So for example, how about something akin to Link’s Crossbow Training, where you can use the phone’s gyro to refine your bow and arrow aim and shoot targets? Or perhaps a horse racing game similar to Temple Run where you can swipe to turn, and tap to give yourself a burst of speed? Even something more abstract like an Angry Birds physics-based demolisher where you have to strategically place Bombchus to destroy buildings could be a lot of fun.

Link's Crossbow Training - Mario Run - The Legend of Zelda Mobile Game Predictions | Nintendaily

Another idea I’ve heard shooting around forums is a companion app rather than a game. I don’t think this is too likely, but Nintendo have been pushing their Zelda lore over the last few years, so a digitised/interactive version of Hyrule Historia to read alongside the console games could work. A more likely idea would be an app that would allow you to accomplish tasks on the go that would benefit your progress in Breath of the Wild – for example tap-based mini-games that allows you to earn new equipment and rupees.  This will certainly help Nintendo prolong the life of Breath of the Wild, which is something they’ll be wanting to do once people are tired of the DLC.

Whatever the Zelda mobile game will be, it seems Nintendo are steadfast for the moment in their determination to not sell out to the dark side of mobile gaming. It won’t be until next year we’ll find out for sure what the big N has planned (and we still have the Animal Crossing mobile game to be released first), but for the moment there’s nothing to suggest Zelda will prove to be anything other but extremely fertile ground for an interesting new mobile experience.

 

Sonic Forces Customisable Character Revealed by Sega | Nintendaily

Sonic Forces Customisable Character Revealed by Sega

Sega has announced a customisable character will be available to play in the upcoming Sonic Forces.

A while back Sega showed off a trailer for Sonic Forces which showed the back of a mysterious third character joining New Sonic and Old Sonic. People have been digging back into the franchise’s history trying to guess who the character is, but it turns out they need not have bothered.

Players will be able to select upper headgear, middle headgear, lower headgear, gloves, footwear, body, bodysuit, and skin colour for their ‘hero’ character, as well as a class based on one of seven animal types. These are:

• Wolf – Automatically draws in rings when near them
• Rabbit – Has longer invincible time after receiving damage
• Cat – Keeps one ring after being hit
• Dog – Restarts with five rings after the player dies
• Bear – Blows away enemies with a homing attack
• Bird – Flies high with double jump abilities
• Hedgehog – Collects rings when getting damaged

The character will also have what Sega are calling “wispons”, which are unique weapons that Sega say are “an evolution of the Color Powers from Sonic Colors,” as well as a grappling hook.

Sega have always hinted that the game will involve three gameplay styles, so along with ‘old’ and ‘new’ sections, this seems to be the third style. Considering that having to deal with tepid, uncharismatic characters has been fan’s biggest criticism of the modern Sonic instalments, giving players the option to create a potentially infinite number of characters is a brave move. We’ll have to wait and if it pays off.

A full press release form Sega is below:

In this just announced gameplay style, players will be equipping their custom Hero Character with one of a variety of powerful unique gadgets called Wispons. Wispons are an evolution of the Color Powers from Sonic Colors and double as both offensive abilities and as a way to platform through levels quickly. Along with the Wispon, the Hero Character will have a grappling hook they can utilize to quickly traverse across zones. Players can also customize the Hero Character’s looks by choosing and swapping between hundreds of accessories and outfit options to change the character’s appearance as they play through the game.

 

No matter what Hero the player chooses to create, it will be featured throughout the entire game. In a first for the Sonic franchise, a character the player creates will be a key part of the story, appearing not only in cut scenes, but by being a crucial element in helping Sonic reclaim the world from Eggman’s domination.

 

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ARMS Nintendo Direct Coming 17 May | Nintendaily

ARMS Nintendo Direct Coming 17 May

Nintendo have announced via Twitter that a special ARMS Nintendo Direct will be coming our way 17 May.

If you watched their April Direct, you’ll have seen Nintendo show off a full-on ARMS fight, complete with audio commentary from anthropomorphised mic Biff. What with the steady stream of new costumes, weapons, and characters being slowly unveiled, it is clear that Nintendo are hoping ARMS is going to their next big new IP.

Tomorrow’s ARMS Nintendo Direct is likely to follow along the same lines, showing off more in-game action and character abilities. Eagle-eyed fans noticed in the background of the last Direct evidence of four unannounced characters including what appears to be a robot, so don’t be surprised to see some new fighters announced as well.

Nintendo has also promised a new trailer for Splatoon 2 will be shown.

The full text of the image attached to Nintendo America’s tweet is as follows:

“Tune in May 17 at 3:00pm PT/6:00pm ET for a Nintendo Direct presentation providing a deep dive into the upcoming ARMS game for Nintendo Switch, plus a trailer for Splatoon 2!”

Despite a lukewarm reception to the initial trailer, anticipation for ARMS has been slowly growing over the last few months as Nintendo has done its best to prove the game has depth. Interestingly, Nintendo has confirmed the game doesn’t require motion controls, and that players are free to choose the control method that they prefer. Producer Kosuke Yabuki has gone further to persuade fans ARMS isn’t just another Wii Boxing, saying: “we’re worked hard to make sure that while you could play simply by waving your hands, you couldn’t win against a good player by just doing that.” Depth is what fans are asking for, and depth is hopefully what ARMS will deliver.

The ARMS Nintendo Direct takes place 17 May at 3pm Pacific / 6pm Eastern / 11pm UK / midnight CEST.

Nintendo Switch Version 2.3.0 Now Live | Nintendaily

Nintendo Switch Version 2.3.0 Now Live

Early adopters to Nintendo’s breakthrough console will today be wakiShareaholic pluginng up to a new OS update, titled Version 2.3.0.

Nintendo’s support website lists the improvements Version 2.3.0 will bring as “General system stability improvements to enhance the user’s experience.” While that may not be as exciting as other gaming updates recently announced, it will likely mean a few kinks will be ironed out in the system’s OS.

There has also been speculation that the update has something to so with Nintendo’s upcoming 13 June E3 spotlight. With all signs pointing to their presentation and Treehouse Live unveiling a bunch of new titles, it is also possible Version 2.3.0 is will make all sorts of under-the-hood changes to ensure the new system is ready for an influx of new titles.

And then there are those that are saying Version 2.3.0 is updating the system for VR, but I’d advise you not to hold your breath.

This is the fourth update to arrive on the Nintendo switch, following Version 2.2.0, 2.1.0, and 2.1.0. The previous two versions had the same vague patch notes as today’s update, but the first one enabled a whole bunch of new online functionality.

We’ll let you know if we find out any more about what Version 2.3.0 specifically does.